FAR is an artist and engineer working on the intersection of visual arts and technology. FAR’s research focus is on the material history of computer-generated graphics and how the interface informs the construction of cultural techniques. FAR’s approach to digital imaging is multifaceted, on a historical level, and also conceptually, and his research intends to demystify technical processes and philosophical perspectives on media operations.

Past and present projects look at computer simulations and visualizations of water, and how the scientific knowledge influences the vision, we develop of the physical world. For this purpose, FAR takes a close look at the representation of water in Film, Video Games, along with scientific and engineering simulations.


FAR has been a guest critic at the Harvard Graduate School of Design, Southern California Institute of Architecture (SCI-Arc), Massachusetts Institute of Technology School of Architecture and Planning, Syracuse University School of Architecture and Universidad de las Américas Puebla (Mexico). His work has been exhibited at the Schinkel Pavillon in Berlin, Museum of Cadiz, Museum of Huelva, A+D Museum in Los Angeles, SCI-Arc Gallery and the Druker Design Gallery at Harvard University.

FAR holds an MDes in Art, Design and the Public Domain from the Graduate School of Design at Harvard University. He was the recipient of the Talentia Spanish Ministry of Education Grant to pursue an M.Arch. from the Southern California Institute of Architecture (SCI-Arc), where he graduated with distinction and his project, Innerscapes, won the prize for the best thesis. In addition, he holds an M.Eng. in Civil Engineering and has a Professional Civil Engineering License in Europe. At Harvard University he is pursuing a Ph.D. in Visual Studies and Critical Media Practice and is the co-founder of the Harvard Blockchain Group. 

















Mark